A kiss from to you:
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I had been having major performance issues with scene whenever the camera was focused on the primary focus, which you can see there in the middle.
Its got over 18,000 grass instances from a total of 900,000 tris, and that’s wasn’t the problem… I had to do some tweaks to my lighting.
are some new tests for my Archvis quality shooter! Testing out some fun grass shaders and working on my snow map. (You can see full res images on my flickr page!)
My new unreal engine 4 game and portfolio (WIP)
hey, those are some screenshot for some modular asian like assets i made and textured for my current game and also some vegetation and terrain material please share what you think of and criticise
u…4-game-project
u…5-c458bcb393be
u…3-aece9801734a
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and there is an old unreal 4 project i abandonned and some of my other works
u…-4-old-project
3…ng-in-unreal-4
s…ead-for-a-game
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if you like follow my forum post i’ll be updating
.unrealengine/showthread.php?59542-My-new-unreal-engine-4-game-and-portfolio-(WIP)
an old abandonned unreal 4 project and some skin rendering test for an evil abandonned project also^^
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Episode 5 of my weekly vlog on procedural buildings is up.
Full thread : .
working on some horses
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Finally made the move to real time grid generation in my project. (Similar to XCOM:EU for PC)
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More details can be found in my blog: Unreal Engine 4 Dev Update #14: Real Time Grid Generation & Unit Attribute
New Updates:
- Real Time Grid Generation
- Fire Action Points
- Unit Attribute
Edit: I’ve created some menus for my game using Unreal Motion Graphics (UMG).
New Updates:
- Main Menu with New Game, Options & Quit to Desktop functionality.
- Options Menu with Video Options Functionality
- Video Options Menu that enables users to change the Resolution Scale, Screen Resolution, Post Process Quality, Anti-Aliasing, Shadow Quality and Texture Quality,
- In-Game Pause menu with Resume Game, Exit to Main Menu & Exit to Desktop functionalities.
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Working on a documentary about Vermeer, I got curious and worked on a very rough virtual reconstitution of his workshop based on some of his paintings and little known details of his contemporaries. My goal is to see if UE4 can successfully be used for broadcast… Not sure yet, but quite amazed by the possibilities so far
vimeo/119598230
Hair material test
://www.midaem///2015/02/HairMaterialTestAnim.gif
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Ahhhha ha ha haa haaaa…seriously though how’d you do that…
it’s amazing…Jealously gonna kill me on one…
Way too cool…
is anybody else seeing …how is the only comment on hair…
I saw it on Twitter and I think it’s amazing. Very nice.
Looks pretty. Are hairs individual or textured mesh regions? How that performs in ue4?
Not bad at all! will be a game or just presentation,showcase?
Medieval/Fantasy theme open world adventure gameplay demo
I am independent student/developer of game engines. modeling, animation ,level design , programming(Or Blueprint scripting) is made by myself, or used free content from marketplace or other sources. (Mixamo bot characters from marketplace, horse model and animations, Medieval village is from various sites) Learning engine and implementing knowledge to my adventure game by Mediawal/Fantasy theme. Using features like : landscape( gen by WorldMachine), foliage(Trees, grass), Medieval Town scene houses, props models. Bots are using mostly algorithms from P.L.Newton, Unreal Engine Behavior Trees documentation, and other tutorials. Nothing special, but looks pretty good, and was not too hard to make in UE (of course tons to be ). Before was , trying to develop with CryEngine3 and really is difficult to compare it with UE4, especially support, response of Epic company. UE4 is much better. Learning resources, features implementation quality and other things.
If not hard, leave your comment. (can be critics…)