Thank you for listening. I’m glad to hear that. It’s tough for me to rate my own pieces, so I appreciate the feedback.
It’s no problem at all; I enjoy listening to your themes. I don’t think I can even name one of your pieces I have disliked so far. So thank you for continuously sharing, and keep up the phenomenal work!
The final area theme. It’s for a once sealed realm.
soundcloud/user-282798724/grim-reverie
Unreal engine is amazing, my little video
.be/wOEAcPYnhag
Currently designing LEGO scenes in UE5…made little Star Wars scene. Snow spray are PNGs on planes.
My process: Mecabricks (online), design it there, export to Blender with Mecabricks Add-On, Unpack decal textures, export all models as FBX, import into UE5, make material instances for all brick colors.
(Lighting is a little wonky on the minifigure’s feet…no idea why. Was using Lumen.)
Ah, yes, it’s the perfect melodic ending! It begs the question if it really is the end. Grim Reverie rewards you for a hard-won fight but ominously points to a new adventure waiting in the wing.
Fantastic work, as usual; thank you for sharing your incredible work!
Woah, the scene looks incredible! How long did it take you to create it? Also, are you creating these LEGO-based Star Wars scenes for a larger project?
Thanks!
Around 1.5 hours.
I am! The final project won’t be Star-Wars themed, although it will be all LEGO! I’ve developed a material for a LEGO surface, and so I only have to create instances of it to create new colors. I also used triplanar mapping for the material so I don’t have to make a UV for every brick.
Actually, I am refining my True First-Person Controller for my new Lyra Game experience. Still need to work on weapon alignment to the camera.
.be/8DbsAxoIKQM
Thanks for the insight, @SpideyComic_1511! The quality of your creation is again exceptional for only an hour and a half of work! Please share the final project results with us when it’s finished; I’m curious to know what it is.
First devlog for a game I started work on a few weeks ago. Feedback welcome! ?v=zvD8KCBYFho&t=337s
Also if anyone has any ideas on how best to implement trails in snow with runtime virtual textures let me know. I’m a bit stuck on how to implement that since tesselation was removed from materials in UE5.
The battle theme for the final area.
soundcloud/user-282798724/unknown-perils
Such an epic battle theme for what I imagine is an epic final battle! Is there a possibility we might get to see the gameplay that accompanies your lovely soundtracks soon?
Thank you! These tracks are for my fictional soundtrack project/asset pack, so there won’t be any gameplay for it specifically.
You know what? I believe you mentioned that before; my apologies! My astonishment over your work got the better of me!
How close would you say you are to finishing project/asset pack?
No worries. I only have 3 tracks left now.
Just finished my very first Unreal Project which took me around 700 hours to complete. If someone is interested too see it you can check it out .unrealengine/t/showcase-of-my-first-unreal-engine-5-project-i-fixed-the-video-link-that-wasnt-working/763533
's a track I made for the global game jam year. Our team ended up winning an award for best gameplay at our local venue.
soundcloud/user-282798724/cozy-coastland
's a link to the game: globalgamejam.org/2023/games/kelp-keeper-3
I love ! The whole story and atmosphere is amazing. Would love to see as an installation.