What Are You Working On? Community Screenshots & Videos

The pleasure is all mine! Does mean we might see a few more of your creations before you go on a much-deserved break? :eyes:

is a piece for the fallen kingdom before its destruction. Chronologically, it would be at some point in the final area. I wasn’t planning to make originally, so it can be thought of as a bonus.
soundcloud/user-282798724/lost-era

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Thank you for yet another exquisite piece! I’m glad you decided to make one; It’s definitely my favorite one so far! I get so lost in the story your melodies are telling; beautiful work. :star_struck:

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Thank you for listening. I’m glad to hear that. It’s tough for me to rate my own pieces, so I appreciate the feedback.

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It’s no problem at all; I enjoy listening to your themes. I don’t think I can even name one of your pieces I have disliked so far. So thank you for continuously sharing, and keep up the phenomenal work! :grin:

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The final area theme. It’s for a once sealed realm.
soundcloud/user-282798724/grim-reverie

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Unreal engine is amazing, my little video

.be/wOEAcPYnhag

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Currently designing LEGO scenes in UE5…made little Star Wars scene. Snow spray are PNGs on planes.
My process: Mecabricks (online), design it there, export to Blender with Mecabricks Add-On, Unpack decal textures, export all models as FBX, import into UE5, make material instances for all brick colors.


(Lighting is a little wonky on the minifigure’s feet…no idea why. Was using Lumen.)

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Ah, yes, it’s the perfect melodic ending! It begs the question if it really is the end. Grim Reverie rewards you for a hard-won fight but ominously points to a new adventure waiting in the wing. :notes:

Fantastic work, as usual; thank you for sharing your incredible work! :grin:

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Woah, the scene looks incredible! How long did it take you to create it? Also, are you creating these LEGO-based Star Wars scenes for a larger project? :star_struck:

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Thanks!

Around 1.5 hours.

I am! The final project won’t be Star-Wars themed, although it will be all LEGO! I’ve developed a material for a LEGO surface, and so I only have to create instances of it to create new colors. I also used triplanar mapping for the material so I don’t have to make a UV for every brick.

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Actually, I am refining my True First-Person Controller for my new Lyra Game experience. Still need to work on weapon alignment to the camera.
.be/8DbsAxoIKQM

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Continuing to play around with the LEGO Shader I built:


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Thanks for the insight, @SpideyComic_1511! The quality of your creation is again exceptional for only an hour and a half of work! Please share the final project results with us when it’s finished; I’m curious to know what it is. :eyes:

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First devlog for a game I started work on a few weeks ago. Feedback welcome! ?v=zvD8KCBYFho&t=337s
Also if anyone has any ideas on how best to implement trails in snow with runtime virtual textures let me know. I’m a bit stuck on how to implement that since tesselation was removed from materials in UE5.

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The battle theme for the final area.
soundcloud/user-282798724/unknown-perils

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Such an epic battle theme for what I imagine is an epic final battle! Is there a possibility we might get to see the gameplay that accompanies your lovely soundtracks soon? :eyes:

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Thank you! These tracks are for my fictional soundtrack project/asset pack, so there won’t be any gameplay for it specifically.

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You know what? I believe you mentioned that before; my apologies! My astonishment over your work got the better of me! :sweat_smile:

How close would you say you are to finishing project/asset pack? :slightly_smiling_face:

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No worries. I only have 3 tracks left now.

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