Needs more assets, variation, textures and lighting need to be updated; but the overall shape is there. Thoughts?
/umcM4Is.gif
Needs more assets, variation, textures and lighting need to be updated; but the overall shape is there. Thoughts?
/umcM4Is.gif
Planet to planet space travel now possible. Dynamic origin shifting of spacecraft creates endless gameworld thus far, not sure what UE4 can handle. Currently at 4000km gameworld if I’m not mistaken.
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Sigma: splashscreen draft & manual.
I just released my marketplace template. For those who wish to bring the top-down shooter gameplay to the mobile gaming world.
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Available Now](.unrealengine/unre…p-down-shooter)
is a game I am working on that uses the template in action (a pilot if you may).
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trying to hack my way out of the googl/facbook jungle, and giving vimeo a try
vimeo/254174283
Anyone interested in support my TPS Shooter with Anime Characters Project with kits?..
Making physics based ocean ready for multiplayerOg9WKgRNdUkLater to be released as a plugin
Colors are for seeing highs and lows. Looks teribad. Will be creating buoyancy component soon then working on the shaders.
Re-working how we play racing games and the appreciation of cars and speed. Both beautiful and dangerous. 's the showcase Iam working on.
Sold.
Excellent mission and aesthetics – do you have a devblog?
www.artstation/dwightmann/blog
Currently using the blog on my artstation. I’am currently doing solo and just started a blog on last month. Reached a milestone last week so updates will be frequent now.
Thanks!
various improvements on my solo project…
Bullfrog Hollow is a small steampunk city I built using , Substance, Photoshop and UE4. I used project to test some new features in Substance Painter and UE4. It was also just for fun
The tree models are courtesy of MacKenzie 's Simple Summer Trees from the UE4 marketplace, although I did add my own normal maps and iterations of the shaders.
@ i_am_jafo: That’s some beautiful work there! I was wondering what the performance is on realtime, if that’s what it’s for? All those curved surfaces look great in there!
I’m not a professional video game artist but I have been modifying games since Doom. Decide to work on a top down fantasy RPG project I really want to build environments and characters that people fall in love with to where they are memorable and don’t want to leave. are some screen shots of what I have been working on. It’s been a lot of work but I think I am doing okay for never have being in the video game industry.
Progress is going well on the new alpha build of The Cinema Rosa, which you can read more about in the previous post. At point, we are looking to scale up our marketing and get the word out about the game, before the upcoming launch at the end of the year!
Feel free to share post, tweet about our game and follow our facebook page for updates!
Please help us get the word out!
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Been making good progress with a new 3D platformer project I just started called Droplet: States of Matter.
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New Aerial Combos… pretty sweet!
forgot to say there’s a mostly playable build :://www.indiedb/games/overdrive-x/downloads/overdrive-x-demo
be warned it’s got a few bugs… mainly a level switching bug… throw sword audio bug ( had that bug for ages, can’t seem to get rid of the f***ing thing ) and also a totally game breaking crashing bug… not sure why it happens… got something to do with my enemy anim bp… i’ll fix it tomorrow…