currently working in at the moment.
New light test
Couldn’t attach the picture for some reason
Game is called Null space
Kill’em Dead: manual & new art.
Needs more assets, variation, textures and lighting need to be updated; but the overall shape is there. Thoughts?
/umcM4Is.gif
Planet to planet space travel now possible. Dynamic origin shifting of spacecraft creates endless gameworld thus far, not sure what UE4 can handle. Currently at 4000km gameworld if I’m not mistaken.
://i65.tinypic/30x7uow.jpg
:///kGAyMLy.jpg
Sigma: splashscreen draft & manual.
I just released my marketplace template. For those who wish to bring the top-down shooter gameplay to the mobile gaming world.
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Available Now](.unrealengine/unre…p-down-shooter)
is a game I am working on that uses the template in action (a pilot if you may).
?v=6U90be-IUXs
trying to hack my way out of the googl/facbook jungle, and giving vimeo a try
vimeo/254174283
Anyone interested in support my TPS Shooter with Anime Characters Project with kits?..
Making physics based ocean ready for multiplayerOg9WKgRNdUkLater to be released as a plugin
Colors are for seeing highs and lows. Looks teribad. Will be creating buoyancy component soon then working on the shaders.
Re-working how we play racing games and the appreciation of cars and speed. Both beautiful and dangerous. 's the showcase Iam working on.
Sold.
Excellent mission and aesthetics – do you have a devblog?
www.artstation/dwightmann/blog
Currently using the blog on my artstation. I’am currently doing solo and just started a blog on last month. Reached a milestone last week so updates will be frequent now.
Thanks!
various improvements on my solo project…
Bullfrog Hollow is a small steampunk city I built using , Substance, Photoshop and UE4. I used project to test some new features in Substance Painter and UE4. It was also just for fun
The tree models are courtesy of MacKenzie 's Simple Summer Trees from the UE4 marketplace, although I did add my own normal maps and iterations of the shaders.