I think the Wildmage looks pretty cool but that darn lens flare is hiding all the beauty! XD
yeah that effect is too much, I would not play more than 2 minutes because of it…
Hello !
It’s the end of Saturday, and week we have been working on pick up for our game : Warcry Extermination
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Shame on me, I did not notice one earlier Will follow closely Nice work!!
had to wait for the world to turn a few times, but nevertheless… something went goofy with the sound and played a bit with the anim key framing, pretty cool once you understand it… still lots of glitches I would change if I cared :)… anyways… might look political but just keep repeating ‘its only a movie… its only a movie…’
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Having some fun today:
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Fixed the meteor showers and experimenting with exposure. Want to get the fireworks to not over expose on the flash. Any tips on the auto exposure settings in a postprocessvolume?
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I have just started working on a Death Stranding scene, so far not much to show except the mood, I think I’ll work a bit more on the ground substance (to add some dirty water puddles, I’m having a hard time vertex painting a terrain). but first of all I’ll have a bunch of dead crabs and giant otherwordly creatures to model
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We recently posted an announcement trailer for our game Mini Wheels (www.facebook/MiniWheelsGame/). Meet some of the crazy characters you find on the way. Which one’s your favorite so far?
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Definitely approaching that vibe SilentAndAsleep. Looking forward to the finished scene. =)
Been working on a planet system where you can land on a planet and walk around on it.
Made an area of my game that involves ball rolling puzzles.
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Working on character movement/animation relationships & slow-down/speed-up behavior.
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smoething just for fun
Working on ocean shader.
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Got the planar reflections working properly at last.
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