What Are You Working On? Community Screenshots & Videos

Progression video from my Open World Fantasy theme game.
you see my new modeled main Barbarian character.
Goblins logic is driven by behavior trees. They usually patrol around fireplaces, and when see enemy, attacks him with cool molotov drinks :slight_smile:
When gets enough damage, they runs in EQS genaerated Hiding place. After some time they return to patrol state.

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