Hi. Thanks a lot.
Well, it’s not a remake, but just a slight inspiration from the first installment of Alone In The Dark, especially in terms of level design. But I created my own map in roughly the same size (I have Egypt instead of Pirate), although I cut a lot of things into Early Access. It was quite difficult to create a level flow, which key you use to open something with an item, on the second pass you have a crowbar or knife and can use it to open things and so on. And the puzzles were the hardest (e.g. seat the fuse and crowbar so that you can open the fusebox and turn on the electricity with a switch, so that the elevator in the kitchen will work for you to summon an item. I don’t have those interactive minigames).
It is worse to polish it all (so that the sounds, graphics and background have some standard set).
I would also like to load maximum to the engine to know what I can afford But in a smaller space. A smaller theater than a blockbuster.
As for the game, I have a lot of features (e.g. crafting, healing, consumables, recharchable flashlight, different types of ammunition, damage, interactions, etc.). But I try not to use them everywhere, so that the features, if they were somehow bugged, would not cause frustration and so on, and I could debug them. If I add content after early access, it shouldn’t be difficult.
on other hands, there are things I don’t have - cutscenes, talking or if you need that kind of interaction with an enemy where he holds you and you have to click to let him go. But I know how to do it in the future. But it takes time which i dont have now.