Made island in Unreal Engine 4.26, the landscape i made in World Creator 2 and the foliage i made it almost all procedural in Unreal.
I setup the lighting in real time no raytracing and made landscape material for the project, the assets are from few packs i had of the Unreal marketplace. I usually do some of the assets on my own but was just to do the project for the environment level design and the lighting, didnt had time to invest in modeling assets atm. I might make some other assets who i plan to add latter on path.
was more to test out and play with the procedural generation of the foliage.
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