Shootout(SystemD) Chapter two is outdoor & will demand the player to capture bases to advance in a procedurally generated map (using SnapMapFlow from DungeonArchitect).
?v=Bg8IIPdsWJs
A demo is availlable on
Play ShootOut Now!
Shootout(SystemD) Chapter two is outdoor & will demand the player to capture bases to advance in a procedurally generated map (using SnapMapFlow from DungeonArchitect).
?v=Bg8IIPdsWJs
A demo is availlable on
Play ShootOut Now!