hey, kindof a long story bro :), basically coded the moveset i wanted certain stances, like a fast stance and a balanced stance and a heavy stance, then based my moves around those ideas, all the moves require quite a lot of logic behind the scenes, lock on systems, air combo systems, weapon swithching systems etc. it’s very complex, and if i gave anyone else my code they probably wouldn’t have a clue what was going on, cause i’m too lazy to comment it lol. the animations though come from different sources, some of which are hand made and some are free ( mixamo ) and some are bought ( unreal marketplace )
actually that’s weird…i do have a friend called carol in real lol