What Are You Working On? Community Screenshots & Videos

They are textured. We tried vertex painting in an earlier UDK prototype, while the lines were extremely sharp while very close-up it didn’t scale well like mipmaps do. We suffered heavy aliasing.

The Tron reference is kind of unavoidable with these graphics :slight_smile: The final style will stand more on its own - I hope to share more on that soon in a separate thread for the game.