Hello guys!
So i just recently started using UE4. I’ve been a lurker for a while but decided to atleast try it out. It was harded than i thought tho, as it pretty much hit me in my face. As i am looking to deepen my knowledge, please criticize my work below. It’s hard to know what misstakes you should be focusing on when you’re just starting out… Thanks
basic overview of the scene.
Interior.
Why do i get these weird shadows? On the roof, and where can i “controll” them in general, any tips guys?
All models you see in post is from whitman and oldbert’s low poly series! Next project will also include these meshes, and i might spend a little bit of time with a heightmap, and/or basic blueprinting, such as opening/closing a door. Also, using materials but it does feel abit out of my reach for the moment.
Thanks in advance!