What Are You Working On? Community Screenshots & Videos

Lot’s of things I’ve been working on lately,

Localized post-process

Calculating normals for vertex shader waves

Testing ray-traced sof shadows


rtss_01bqgufz.gif

Higher quality SSR

Cross-Hatching Post-Process

And dealing with noise…

Voronoi noise (ALU)

Modified perlin noise to calculate derivatives for normals

Ridged perlin noise for procedural terrain