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is a thrust style rocket game I am working on. I am very proud of how far I have come, I have modelled everything myself, made my own camera managers (with a sort of cinematic effect, which you can see in action in that picture), player managers, system for spawning different ships on different bases, homing rockets, explosions etc… All in a low-poly style. The final download should be very small (well, as small as UE4 allows) because, well so far anyway, there are NO textures at all, everything is just coloured materials and meshes with multiple materials
It’s time to work on the UI/HUD but that’s realistic. Then start making some levels. Hopefully one day someone else will show interest too instead of just bein a massive project that I pour most of my time into
It’s fun to fly