First pass test of automatic lip sync for my co-op VR RPG, which will be used on both players and NPCs, and is based on 's PocketSphinx Speech Recognition Plugin.
Looks a little choppy because 1) mouth shapes are just my interpretations of the visemes into Fuse’s morphs, so they’re not that accurate and 2) blending between morphs in my project is currently a bit hacky and 3) it’s not taking into account how long the phonemes are, it’s just doing each the same amount of time.
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