What Are You Working On? Community Screenshots & Videos

is a test of the update to the new motion controller interface and integration of the Skyrim-style pickup. I’m using Razer Hydras currently, though I hope to get a Vive.

The “snap” there is due to grabbing the actor’s location rather than the hit location as I’m using a sphere overlap test instead of raycasts. I’ll be fixing that up soon.

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I also wrote the asynchronous/multi-threaded decompress class responsible for powering eXi’s Sound Visualization Plugin. The gist of it is that once you get around the in-editor only restriction (by restricting the plugin to only single or stereo channel sounds) the problem is that for large sounds it will decompress the entire SoundWave, which can be problematic for large compressed audio, as in the case of audiobooks, which is what I originally wrote the class for (which ended up as a component in my code, though I think eXi changed that). Instead of decompressing the entire sound the class allowed sending down start and end time, and I made the changes to the OGG related functions to seek and only decompress that one bit.

.unrealengine/showthread.php?94974-eXi-s-Sound-Visualization-Plugin-%28works-in-cooked-builds%29