@unit23 Yes ofc. Light shafts , particles and fogsheets are all in the list … The scene is still WIP and you can check out the progress here https://forums.unrealengine.com/showthread.php?89066-Castor-WIP
Love Docking Bay 94 So much detail! I like how you added the top walkway with the control office as well.
I’m Making a MMORPG - VRMMORPG game which is Dungeon Art Online. I will add screenshot but not now. You Have to Wait.
WIP so far in my spare time on the Theed Hanger from The Phantom Menace, some materials are just basic for now. Then it’s onto designing the outside area.
This is beautiful ! I am in shock how well you are portraying the Star Wars universe - Keep up the great work !
Puzzle game I showed a while back, slowly learning the art of materials in Unreal Engine 4, but still struggling with a strange (known) rounding error when the pieces are spawned, (i.e should move 50 units down in Z but moves 49.99999 and therefore doesn’t sit correctly. Everything was created in blueprints and a 2 player has sort of been created.
And a very basic scene created in about 20mins for a friend who wanted to mess around in a recreation of The Matrix Online, again all in blueprints from the 3rd Person Template. Features camera zoom/rotate and most of the other MMO style controls.
Some Impressions of my first ever UE4 Game ‘Bombmania’. It will be a ‘Free - For -All’ Shooter Game. WIP, Early Stage Map Layout
another scene from Adventure-X
The Lantern. It will light your way but it will not protect you!
Leaderboards finally work
Been tuning how the driver of a vehicle is dispatched when said vehicle bursts into flames.
Edit: Here is a gif, too!
That’s looking really good, could use that in a section of my project
A simple fur material I made last night.
Winter trees with snow buildup…
Playing with abstract forms/lighting
I remake the test chamber 00 from portal 1.
this is the original, to compare.
Omg thats so cool :3 portal <3