What Are the New Equivalents for AddTurnInput and AddLookInput from Character SetupPlayerInputComponent

Dear Friends at Epic,

I can’t load rocket because I set it to use my project which I cant compile yet

Can someone start a new code based third person project and look at the generated character.h class

SetupPlayerInputComponent

and what is there now?

It used to have

BIND_AXIS(InputComponent, “Turn”, &AVictoryPlayerCharacterBase::AddTurnInput);
BIND_AXIS(InputComponent, “LookUp”, &AVictoryPlayerCharacterBase::AddLookUpInput);

but these two functions no longer exist and I cant find their equivalents

thanks!

Rama

void ACodeThirdPersonCharacter::SetupPlayerInputComponent(class UInputComponent* InputComponent)
{
// Set up gameplay key bindings
check(InputComponent);
BIND_ACTION(InputComponent, “Jump”, IE_Pressed, &ACharacter::Jump);

	BIND_AXIS(InputComponent, "MoveForward", &ACodeThirdPersonCharacter::MoveForward);
	BIND_AXIS(InputComponent, "MoveRight", &ACodeThirdPersonCharacter::MoveRight);
	BIND_AXIS(InputComponent, "Turn", &APawn::AddYawInput);
	BIND_AXIS(InputComponent, "LookUp", &APawn::AddPitchInput);
}

wooohoooo!

Thank youuuuu Chris!

Rama