What am I missing here?
using 4.27, DirextX 11, no ray-tracing, HDRIBackdrop
thanks for any little hint,
appreciate it
What am I missing here?
using 4.27, DirextX 11, no ray-tracing, HDRIBackdrop
thanks for any little hint,
appreciate it
You have to enable “Real Time Capture” On your skylight, otherwise your skylight reflections gets only captured once
yeah, thank you. that didn’t do it either. I think, DirectX 11 just doesn’t support it. You have to stick to DX12 with ray-traced reflection.