Hey guys, just a quick question. What affects the SM5 texture limit (not including actual textures)?
I have a material with 7 textures and am over the 16 texture limit, so in reality I can only have 6 textures. Does anyone know what else can contribute to the max texture count? This is a translucent tessellated material with custom displacement.
I have a SceneTexture node that gets the CustomDepth buffer as well (so 6 textures + the SceneTexture), are there any other operations that could also be affecting it?