We've detected that one or more of the app bundles included in this release are using the following Play Billing Library versions

Hey there,

I’m just at a closed beta stage.

This is my final error, I don’t know if It’s a blueprint I’ve used or some plugins.
(I don’t have any internal purchases or plugins that I’ve added)

-We’ve detected that one or more of the app bundles included in this release are using the following Play Billing Library versions
-AIDL

I’ve found my build.gradle to update it according to migrate to google play billing page.

But I can’t find anything about play billing library

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update:
Ive managed to find my build.gradle in my project folder for unreal but any changes I make are overwritten on build. So it must be somewhere else I have to change it.

Ok ive found the billing area and it says I have 6.0.0, I should be up to date but its throwing errors still.

I am facing the same issue. I have ported a game from 5.3. The abb file generated with 5.3 had no errors, but with 5.4 I get the same error as you. The weird thing is that I have not changed anything related to the ads between the two versions.

I’d be interested to hear if anyone else if facing the same issue or has found a solution.

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I managed to solve the problem by following this post:

Long story short, go to C:\Program Files\Epic Games\UE_5.4\Engine\Build\Android\Java\gradle\app and add the following two lines in the dependencies:

def billing_version = "6.1.0"
implementation "com.android.billingclient:billing:$billing_version"
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