[WELL PAID] Engineering help for an Unreal plugin

Hey folks need a pair of extra hands to tweak a few things in our unreal plugin.

  • Get asset thumbnails and metadata from uasset archive without loading full asset into memory
  • Convert the plugin from per project to engine
  • Tweak a few things about how we return data
  • Help us get accurate size metadata from a blueprint node.
  • Potentially a couple more tiny things…

Not much work for the knowledgeable person. Flat fee of $2000USD. A fun way to spend a few nights and we would appreciate the help :nerd_face:

Please reach out to make-a-difference [at] prometheanai.com with title “UE Engineer - plugin support”. Thank you!