Skillsets:
- Blueprint and C++ programming
- UI
- Character setup
Other skills:
- Languages: C#, Python
- Soft: Maya, Motionbuilder, 3Dcoat, Photoshop
One of my Marketplace product:
Link
All assets process – modeling, rigging, skinning, texturing and UI elemehns are created by myself. Produced in 2017.
Test task for one company:
Current project.:
In game video:
https://drive.google.com/file/d/1o_BaxO_1eYweJrzNHxZjcM41lf6ZZB9j/view?usp=sharing
Training ground video:
https://drive.google.com/file/d/1uhJGwXVPd9eD_ED3Zp2nEzMdUVfn3MTx/view?usp=sharing
Features:
- Combat system
- Portals system
- Equipment system
- Inventory/Skill system
- Minimap
- IK for legs
- Quest system
- Save/Load (to slot, quicksave, autosave)
- NPC’s AI
Programmed from scratch only myself with semi ready assets and UI images.
Code and UI screens and video:
https://drive.google.com/drive/folders/1KDu5NYwjHHoiWDWMY7HTPaG-9sRFovg_?usp=sharing
https://drive.google.com/drive/folders/1KDu5NYwjHHoiWDWMY7HTPaG-9sRFovg_?usp=sharing
My Youtube channel:
Last work - animator of some characters for “Darknot” project (in early acces on Steam now)
Last test task (with Lyra):
Action RPG multiplayer integrated with Advanced Locomotion System, with several overlays added. Honest tracing individual for each weapon. Overlay states switches automatically, when weapon is changed.
FPS/TPS Adventure Shooter template:
Paragon characters pretty fitted to ALS
Fully Scalable UI
O’Neil cylinder/station project
RPG Intro
Tanks game beginning:
Contacts:
Email: newfych@yahoo.com
Telegram: @hyd_ra043
Discord: Hyd-ra #6235