Just thought I’d write a quick post to say well done to all those who got through to the final round of judging in the Oculus Mobile Jam.
So far this is the list of finalists I can see who used UE4:
I’m sure I will have missed someone so let me know if you got through with a UE4 build and I’ll edit and update this post.
I’m dead chuffed to have got through to the final round. Makes the weeks of work and especially the last 48 hours of no sleep seem well worth it! The other three entries above most definitely deserved to get through too - I’ve played them all and they are great! Without Dave’s Jam fork of the UE4 codebase I’m sure we’d all have found it a lot harder to get started developing for gear VR on UE4 in the first place - so big thanks to him from us all I’m sure.
Meant to do it earlier but also wanted to say thanks too to those who helped me out and answered questions and shared knowledge during the Jam - Bino & aussieburger especially. And thanks to the team over at Epic for helping out above and beyond the call of duty. JJ Hoesing, and I suspect Nick Whiting, definitely made the right things happen in time for the Jam.
Anyway just wanted share some of my excitement and to say well done to all who entered. I’m really glad to see that some UE4 submission have made it through to the final round. Fingers crossed one of us gets a prize!
Next: On to bug fix build and nagging JJ for help with the MSAA Lollipop fix. He’s submitted a patch a couple of days ago that mentioned a fix for Lollipop issues here on the 4.8 branch. I’m going to write a separate post highlighting some issues that I’m having trying to get this to work.