Welcome to new "Epic for Indies" community space

Hello, Martina here. Welcome to the newly launched Epic for Indies community!

I’m the community manager for the indie space and most importantly a former indie developer myself. As I see it, being an indie is about embracing creativity, passion, and the freedom to explore your own vision. It’s also about taking risks, experimenting with unique ideas, and crafting games that resonate with your personal experiences and stories. I’d love to invite you to become a part of our community where we value collaboration, support, and shared learning.

As a former indie developer, I understand some of the challenges you face. In the 2000s, my team and I started work on our first indie game in Argentina. We faced plenty of difficulties but we quickly realized that collaboration and community were key to survival. When we met other indie devs who were grappling with the same issues it completely changed our trajectory, and through sharing experiences and knowledge, we found solutions together. And that is exactly the idea behind this Epic For Indies community.

Whether you’re just starting out or have years of experience, there’s a place for you here. Connect with fellow developers, share your projects, and learn from each other. Together, we can celebrate the indie spirit and encourage one another to create amazing games that leave a significant mark on our players. Come introduce yourself on our forums and become a part of our community!

Front page - Noteworthy forum threads.
Learning Library - Tutorials, both from Epic and the community. Feel free to create and share anything useful via the tutorial editor!
Forums - This place. A space to ask questions or discuss things async.
Discord server - To chat live.
News - Announcements and highlighted indie games.
Events - Regular Livestreams, Office Hours, Ask Me Anything, and technical sessions

Epic and our partners regularly provide opportunities to indie devs through for example interviews, tech blogs or organizing a presence at events to help with visibility, alongside assistance with funding or publishing via initiatives like the Megagrants or via introductions. Be sure to show us your game via the showcase forum, or if you’d like to ping us about your game privately you can do so via Tell Us About Your Game on the Dev Portal.

Thanks to our collaborating partners: AMD, Amazon AWS, Game Pill, Headup, SideFX/Houdini, Hype Train, Nvidia, Raw Fury, and Wacom.

My hope for this community is that it becomes a space where you and your projects can grow, both creatively and professionally.

Let me us know if you have any questions, requests, or if you want to show us your game!

40 Likes

Hi @UnrealMartina we are new to the Epic environment, and have a question regarding how can Indie games leverage the “Support a Creator” program. More precisely: are our games automatically registered into the “Support a Creator” program, or do we have to opt-in (and if yes, how, as we could not find any information in the documentation). As Indie developers, the best vector to get coverage for our games is through partnership with content creators, and we obviously do have an interest into being able to ensure our content creators partners that they will get a financial incentive directly correlated to our sales. Thanks in advance for your reply (and sorry if this is posted in the wrong place, just had no clue where exactly ask this question).

4 Likes

Hello @UnrealMartina i have one request for Fortnite Creative and it’s, when will we get real bots to add to our creative maps like those that we encounter in Battle Royale ? It would be a MASSIVE add to the genre of Battle Royale, roguelike or even First Person, it has been since chapter 2 season 1 that i’m begging please EPIC GAMES HEAR MY WRATH, thanks for your listening

1 Like

Thank you so much for sharing your story and the invitation to join the community. I completely resonate with your thoughts on the indie journey—creativity, risk-taking, and the importance of community are the heart of what makes being an indie developer so fulfilling. Your experience in Argentina really speaks to the power of collaboration, and it’s inspiring to hear how it helped shape your path.

I’m excited to be part of a community that values shared learning and support, especially one with such a rich understanding of the challenges we face as indie developers. I look forward to connecting with others, sharing experiences, and contributing to a space where we can all grow and create meaningful games together.

I’ll definitely introduce myself on the forums soon. Thanks again for the warm welcome!

Thanks, really helpful.

Hey guys, instead of expending can you make an engine that works please!
I dont think the expansion is really worth it from any perspective without the base product working!

Realtime shading with lumen (lovely! But the software doesnt work!)
metahuman (awesome! It would be awesome on software that works!)
quixel move to fab (fantastic! It would be so awesome on software that works!)
megascans (definate selling point! Would be great on software that works!)
nanite (totally fantastic! would be epic if the software worked!)
real time shading (absolute selling point, would be awesome if it had software that works to run on!)

Theres so much great stuff that will never work!

Heres my evidence that the engine doesnt work in my unresolved questions and problems:

https://forums.unrealengine.com/t/gpu-crash-dump-gpu-crashed-or-d3d-device-removed-problem

https://forums.unrealengine.com/t/gpu-crashed-or-d3d-device-removed

https://forums.unrealengine.com/t/gpu-crashed-or-d3d-device-removed-unusable-unreal-engine/

I cant wait to see what other cool stuff you guys will add that nobody can use!
Its a solid business model!

Interesting - I almost never check these forums and I find two posts from you saying the engine doesn’t work. So a few things from an old developer with 35 years of experience that has been using engines since 1989. The hype / marketing is very different from the practical application of these items. Epic has a pattern and you are seeing some of that in your post but if you are trying to get real products out the door you need to adapt your thinking to using what works and avoid falling into the traps of using features that aren’t finished unless you have an entire team to take on that work which would require millions of dollars in development to make a world class product and finish or replace features that aren’t safe at this point in time.

Epic uses their own engine for Fortnite so you can generate billions of dollars making a game using he engine. Other people are generating billions of dollars making games using the engine, so you have to rethink how you approach game development. You can figure out what works pretty fast and define your product around that safety net. Epic gives you the freedom to turn off and on any feature, you can literately go back in time in rendering by editing your projects settings and living in that box or you can turn on things that only .001% of the machines on the planet can render in real-time.

Hope this helps ya brother! Good luck!