Greetings! I just wanted to stop by and introduce DMECOMICS. I have paid attention to Epic Games for a long time and I decided to come in and share some work. The background picture on my profile is some work from DMECOMICS as well as the link below.
Hello everyone my name is Vaughndio I’m a stuntman, actor, motion capture performer, and 3d artist in Los Angeles,CA but originally from the Bahamas. I’m looking to expand my 3d knowledge and creation in unreal for idea iteration, and to tell stories. It’s nice to finally be here.
Stay frosty
"Hello, everyone!
I want to express my gratitude to Epic for providing this platform to discuss the exciting world of filmmaking in Unreal. My name is Noah, and I’m a passionate Digital Artist and Filmmaker hailing from Adelaide, Australia.
Currently, I’m hard at work building a cutting-edge pipeline in Unreal. I’m enthusiastic about sharing the innovative techniques and workflows I’ve uncovered in my journey.
Feel free to explore some of my latest work to get a glimpse of what I’m all about!"
Hey, I’m Zack, founder of a production company, Lit2Animate.
I’m trying to bring out more US animation through either Unreal or regular drawing, and hope to find groups of animators to try pay.
The current project is horror, but I want to help any fantasy stories I’ve liked over many years of listening to audiobooks.
Must be based out of the US for legal and other reasons.
Not sure how it works, but if you know of, or are part of such a company or group, please reply / msg.
Hello. My name is Nikolay Rusenov from Bulgaria. I am an amateur character animator. I present to you a project completed two weeks ago.
Greetings from Ireland. Addicted to Unreal and the amazing freedom it offers!!
Hi everyone!
My name is Ingrid Guerci.
I used to work in but shifted to animation a few years back. I’m interested in implementing Unreal in live action and animation. My background is After Effects, Nuke, 3DsMAX, Maya but I got very interested in Unreal cinematography. What a marvelous tool for the filmmakers the Engine becomes! Looking forward to discovering it together!
Hi, my name es Alejandro, from Argentina.
I’m a lighting supervisor, and have been working with Maya for the last 19 years.
I’m struggling a little bit to understand how to do certain things in Unreal, but I think is an amazing software.
Cheers.
Hi everyone,
I’m Cristiano and I’ve been working in the graphics and special effects department of Italian public TV for over 15 years.
We’re looking to incorporate Unreal Engine into our workflow, and I’m interested in sharing our experience with you all.
Best regards,
Cristiano
Greetings from Georgia! (not US state ).
My name is Draco, I’m professional Sci-Fi writer, drone operator & an Unreal addict. I started learning Unreal (and 3D overall) just six month ago, but have created some not-so-terrible animations already I’m looking forward to learn more and more and MORE because Unreal is now my life.
Thank you
WBR - George “Draco” Egriselashvili.
I’m just so excited I can’t hardly stand it!
For the last month or two I’ve been trying to develop stories I could tell using the games I normally play by recording them and adding dialog.
It’s crazy, but I almost had something worked out:
A comedy talk show in Minecraft, where I would show movie clips that I made with other games and fake advertisements and sketches using Minecraft mods - I have a modpack I made, but nobody cares about modpacks anymore since everyone can make them and Curseforge doesn’t care about quality in any way.
But now, I have UNREAL ENGINE!!
Holy cow!
I’ve got stories to tell.
Unfortunately, I’m going to have to start with some really serious stuff and then, hopefully, I can get to the comedy and whatever - I’m a fan of Lovecraftian horror, so that’d be cool too.
When I get to the fun stuff I hope there will be people who will want to help me, especially the horror genre.
I can handle technical stuff, and I know I can handle the basics of UE, but I can already see that the high level post-production isn’t going to be my cup of tea, so I’ll need some help with that, eventually.
I can make music too.
I use Reaper, and I’ve been running Linux as my primary desktop for 20 years, so yeah I can handle some tech, but I can’t get Reaper to run on Linux with the plugins I own so I’m not that technical, I guess.
I’m going to do some tutorials now and start working on my first “show”.
I think it’s going to be called, “Secrets of the ‘Homeless System’: A Whistleblower Speaks Out”.
(ugh, it’s so serious. i just want to have fun, but I gotta do this first)
Hey mate, John here, shooting an indie feature in Unreal, I’m based in Noosa QLD, keen to chat, Talk soon JOhn
Hey peeps!
My name is RED, I’m a singer-producer who’s been teaching myself unreal to make my music videos.
I’ve just made a full live action crossover adventure that took me the best part of a year to make!
If you wanna see and support a transgender woman doing it all herself:
I’d love to know what y’all think
Hey everyone! ! I’m thrilled to be here among fellow Unreal enthusiasts. By trade, I’m an environment artist who fell head-over-heels for procedural generation—there’s something magical about watching a few rules blossom into sprawling forests or alien ruins. I love breaking down complex systems—whether it’s a Blueprint network or optimizing a massive foliage shader—into bite-sized, understandable steps. Outside of Unreal, you’ll usually find me sketching new level concepts on my tablet or experimenting with Houdini’s latest nodes. I can’t wait to learn from your experiences and share any tricks I’ve picked up along the way! My favourite plugins are - Ultra Dynamic Sky | Fab ,
Asset Optics – Next-Gen Asset Management | Fab
Hello Fab community! I’m your friendly pipeline architect—always hunting for elegant ways to keep massive projects on track. My jam is designing workflows: I live for crafting naming conventions that scale, automating import scripts, and setting up Perforce streams that actually make sense three months down the line. If there’s a snag in your asset pipeline—ghost folders, merge conflicts, or mystery “Final_Final” files—I’m probably the one who lost sleep over it so you don’t have to. When I’m not wrangling data tables or writing editor utilities, I’m geeking out over neuroscience papers on cognitive load (so I can further streamline your day). Excited to swap war stories and best practices! My favourite plugins are Asset Optics Asset Optics – Next-Gen Asset Management | Fab
AND
Hi all! We’re the folks behind Asset Optics Asset Optics – Next-Gen Asset Management | Fab, a plugin we built out of real production chaos: overlapping handoffs, lost notes, “who owns this shot?” moments — you know the drill.
If you’re working in Sequencer, lighting, or virtual production, and juggling tons of shots, assets, and feedback loops… we get it.
Our tool lets you:
Add checklists & comments to assets directly in the Content Browser
Sync that info to a web dashboard (no more floating notes or lost context)
Track what’s “in review,” “needs relight,” or “client-approved” — all inside UE
We’re not just here to promote — we’re here to listen.
What are your biggest pain points managing cinematic pipelines in Unreal?
We’d love to hear what slows you down — and if we can help, even better.
Looking forward to learning from you all and building with you.