i got an old road-mesh ( in the first person template) with an sbsar on it…
the most areas of this road are ok in the play-modus,
but there are some areas, on which are “shadow/dark” - parts.
there are no buildings around, which could cast this shadow/dark - parts:
what can i do, to eliminate these dark areas?
tweaking the light??
thanks a lot or an answer
and
a happy christmas for all!!
Is your road CSG brush or static mesh? If its CSG edit this surface shadow/light resolution. For it you need to select surface, press F5 (if stil works, or right mouse click), there should be menu with parameters of this surface. For static mesh you need to make lightmap uvs and set its resolution to one that shows shadows you like.
And shadow emission is not weird, i think Unreal has like 3 or 4 of different shadow systems, and depending how you set your actors some will kick in some not, on first glance it looks like unreal cannot decide how shadows work. But it is you who cannot decide how to setup shadows.
Some shadows doc:
And make sure that surface has lightmap resolution set correctly.