Weirdly colored lighting


I’m building a map with a cave (built from a visibility paint and static meshes), but the thing is, when on the entrance of the cave, and facing the inside of the cave, I get this kind of color lighting the cave. Inside the cave is a post process volume that tones down light, but from the outside, the cave looks terribly lit…


Thanks for your help!

Try Add Sphere Reflection Capture inside cave.