I’m working on viking weapon sets. Recently got to making shields. The base idea was to make couple bland wooden shields and then apply paint texture on top of it via masks so I could use material instances later to apply variations of shield patterns.
I began to work on the first pattern and used simple black and white mask to just apply paint over the wood to see how it will look and start making more complex texture masking later.
A-a-and… Strange thing happened. The colorful pattern texture was… weird.
To fully describe it, let me show you something.
So the pattern itself is a wyrm with golden outline on blue background.
Here’s how it looks in photoshop:
http://i.imgur.com/AvokIMc.png
Now, I will disable golden outline and import it in ue4:
http://i.imgur.com/xlUaFrB.png
Looks fine. Smooth lines.
This time, I will enable outlines layer in photoshop, and disable brown coloring:
http://i.imgur.com/CMDELay.png
That also looks fine.
And now let’s enable both outlines and coloring:
http://i.imgur.com/VvKjQe1.png
WHAT THE HELL HAPPENED?! (right click the image and open it in new tab to see what I mean)
This is how I first imported the texture in ue4 and saw weird pixels of blue and brown coming from under smooth golden outline.
When I begin to try to figure out what causes it, I discovered, that if brown coloring is separated from golden outline, it looks fine. But when they are together - it’s all messed up. Which doesn’t make any sense! Why is this happening?
I tried different image formats - it doesn’t matter. I tried different compression settings in ue4 - on some it fixes the issue, but they increase file size and don’t work with applying to mesh as texture.
If anyone has any idea about what is this ■■■■, please share with me! I’m stuck.