Hey all! First post on here and I’m ready to be treated like the fool that I am haha.
I use Unreal Engine to generate dynamic and cinematic scenes for my D&D Youtube Live Streams. So, you are right in assuming that I am not a professional. I have huge gaps in my knowledge base and feel that I may be a bit out of my depth at this point.
Over the last several months, when I try to render a sequence in PIE, I get these weird white outlines around some objects. I find that this typically occurs in the darker parts of the scene but this was never a problem before. It seems to coincide with updating to UE 5.5 but I could be wrong about that.
Most notably, I have tried creating new projects and rendering from those instead but the same thing happens every time. I have also tried tons of different anti-aliasing methods but that doesn’t seem to help either so I don’t think that’s the issue.
Has anyone experienced this? What have you done to resolve this? What can I try next in order to fix it?