Did you try changing the angle threshold for cuts in the UV mesh generation dialog in UE mesh editor? I have difficulty understanding what angles to use for what meshes because it seems like it’s either going to cut it too much or not enough.
Did you try changing the angle threshold for cuts in the UV mesh generation dialog in UE mesh editor? I have difficulty understanding what angles to use for what meshes because it seems like it’s either going to cut it too much or not enough.