“GetActorForwardVector” is World Rotation based, so as your Actor is 90 or -90° turned he is looking in the world direction X -1.000 and Y -0.004
if you want the local one, well it will always be 1/0/0 so you can use “FVector::ForwardVector”
“GetActorForwardVector” is World Rotation based, so as your Actor is 90 or -90° turned he is looking in the world direction X -1.000 and Y -0.004
if you want the local one, well it will always be 1/0/0 so you can use “FVector::ForwardVector”