Weird UE5.3 view vs render issues

Finding some bizarre differences between sequencer playback view vs render results.
In some cases its a focus drift. In others the camera angle has been shifted slightly.Camera is set propertioes, not 0 camera, just slightly off. Even a case when a meathuman rotation was off a bit. Correcting or tryign to over correct doesn’t seem to affect render results even with view is now changed.

All key framed and using ProRes renders. With or without some motion blur.
I’m having to double check the final renders to verify nothign chnaged. Never run into this in another UE5. Wondering if it’s a none issue or some change the way


Top image is what is rendered.
Below is a screen capture of the camera view.

Any explanation for what might be causing these types of descrepncies?
Same key position. No blueprint control of camera or other differences that I know of that would cause this.

There are other oddities butthis one seems clear.

It certainly makes it tough to animate or set characters or camera if the results don’t match.