Finding some bizarre differences between sequencer playback view vs render results.
In some cases its a focus drift. In others the camera angle has been shifted slightly.Camera is set propertioes, not 0 camera, just slightly off. Even a case when a meathuman rotation was off a bit. Correcting or tryign to over correct doesn’t seem to affect render results even with view is now changed.
All key framed and using ProRes renders. With or without some motion blur.
I’m having to double check the final renders to verify nothign chnaged. Never run into this in another UE5. Wondering if it’s a none issue or some change the way