Weird transparency sorting issue

I’m trying to recreate a liquid (translucent material) inside a glass container (another translucent material). It sort of works but I’m getting transparency sorting issues at certain angles. Gif below to explain my point:
link text

Can somebody please help ? Thank you in advance !

I found out a way to fix this in the end.
If you are having a similar issue click on the mesh and find the “Translucency Sort Priority” attribute and play with it. It should do the trick !

Thank you so much! :slight_smile: This is exactly what i was looking for!!