Hey, I’ve been playing around with Blender 4.3.2 lately.
I set the settings to render the texture as in the picture, and then a GPU error popped up.
I don’t remember what error, but it was something like the card is not responding.
Then I went back to U5 and all the textures were hideous and the lighting was poor. I reset the graphics card and the integrated one.
And now it’s back to normal, and now I’m afraid I didn’t do something. Because you can see such yellow stripes in the video, I don’t know what could be the reason. Did Blender damage my GPU? Or is there just something wrong with the textures?
And here it shows yellow stripes
2025 02 21 11 37 02 - YouTube
Hello there @kkkkrthwthth!
From your provided data, there is definitely a conflict affecting your GPU and/or drivers. Let’s test a few possible solutions:
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Please update your OS to the latest version, and your nVIDIA drivers, make sure you are picking the “Clean Installation” option, as well as going for the “Developer” drivers, as these have more stable settings for engine work.
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To rule out hardware issues, in Unreal Engine, adjust your values for engine scalabillty, to ensure your equipment is not being exerted.
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Test disabling Hardware Raytracing from the engine
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Please make sure that no RTSS or overlocking are enabled for your video card while working on the engine.
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Uncheck all SM5 in the project settings (Project Settings → Platforms → Windows).
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Disable motion blur in postprocessing settings.
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Remove and reinstall any mesh packs recently added to your UE.
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Additionally, there are two settings to test in nVidia control panel: Go to Settings, and under Features → Overlay, disable the “Game filters and Photo Mode” option. After that, click on “Manage 3D Settings” in the settings menu on the left, go to Monitor Technology and select “Fixed Rate”. With these changes applied, please restart UE5.