Unfortunately, neither of those options work for me. I have a dense bunch of 100+ trees that is almost always in the player’s view. It requires a specific layout, and the trees aren’t even touching the ground, so the foliage tool won’t really work. My scene is gpu bound at the moment, and doing some digging I think it’s the draw calls causing the problem. Grouping together trees in sets bought me an extra 10 fps or so.
I’ve looked at the material, and I don’t see anything about world space or location.