Hi guys, asking for some help since cannot solve the problem myself. I tried different approaches but neither did help me. So maybe you know.
I am trying to implement a small 3d-minimap with wireframe-like material. Something like this:
To make this I created a custom mesh component and applied my material to it. Here is the material. It is very simple:
As a result I got the following. Do you see some lines have gaps?
I outlined them here:
for a moment I thought that it might have been some problem with small textures (each square on the radar is a texture) and decided to redo everything with just batch lines.
Unfortunately I got the similar picture. It’s not so obvious but still far from good:
And again with stains outlined:
Do you know what the problem could be? So it means it’s not a problem with texture or material but just with UE rendering lines? But at the same time I believe in HUD (2D Viewport) this would look much better.
p.s. Also left a question on the answerhub: https://answers.unrealengine.com/questions/265237/cannot-get-rid-of-stains-while-rendering-thin-line.html