Hi everyone!
I’ve got weird problem in my interior project - on movable objects, there is a skylight reflection visible, while it is not supposed to be. Even on default Unreal cube meshes (on the left).
Do you have any suggestions, why it is happening and is it possible to switch the skylight reflections off for movable objects?
It’s just a stationary skylight, by default, except for intensity. When I swith it off, the door and the cubes are lit properly as they have to.