Hi, I have an issue concerning shadows. I have created a road from static meshes and looks good, but when I add an object on the side of the road, the shadows that are falling on the ground create strange shapes. These strange shapes are appear only when shadows cover the ground . Where are they come from and how can I fix it?
What type of shadows are you using? Baked shadows? Cascading Shadow Maps? Virtual Shadow Maps?
There are the default shadows from skylight and from one directional light. I have not edited nothing on them or on the project settings.