I’m using ray traced shadows,and i’m not using nanite
Geometric tesselation artifacts I presume, but to know that I’d need to see the barycentrics debug view if you could share.
here
Okay, now that’s pretty interesting. The geometry isn’t doing anything in a way that should cause those shadow artifacts, which is very strange indeed. To try to figure out if it’s an issue with RT or other shadowing methods, would you be able to try out Virtual Shadow Maps, and let me know if the issue persists?
Yes,if i use virtual shadow maps the issue is gone,but RT shadows is way more accurate.the issue only happens in landscapes,the way i found was to change landscape LODs,then it will make these artefacts happen in the distance.well,if you find a solution let me know.
If you’re having LOD mismatch issues than your only real solution is to do what you did. Although, I would give Megalights a shot, and see if the ray offset makes a difference. You can have both high quality and performance that way.
Ok,i will try that,thank you