Really weird shadows and lighting are appearing on a simple blender made Static Mesh, I have no idea why. I’ve been searching the forums for hours, and took all the steps I can to remove the shadows like –
- Extra UV Channel for lightmap information.
- Using Calculate Normals option while importing the mesh.
- Unwrapping using lightmap pack option in Blender.
But still there are lot of weirdness going on as shown in the pictures below ->
Before Building lighting
After Building -
Here is the blend file used. I have no idea whats going wrong in my mesh, Please explain the cause and how to fix the problem.