Weird shadows after bake

Hi.

I’m new to UE4 so it might be just bad settings. But every time I build lighting (even on production quality), resulting shadows look really low quality.

It’s on start level from Top-down project. No options changed.

Anything I am doing wrong?

I have had similar problems to this. What 3D modelling software are you using?

The floor’s lightmap resolution is too low. You need to increase it in the static mesh editor.

Thank you :slight_smile: For static meshes resolution up, for BSPs down.

These models are from UE4 base content.