Dear Makigirl,
Thank you for your reply!
You are right, how higher I set the lightmap resolution, how further the shadows fade away.
But these shadow shapes still stay present.
I already know you I can fix the pixelation and bulkiness of shadows highering the lightmap resolution.
But t’s not about the shadows not being straight enough.
It’s about the presence and inaccuracy of these shadows.
You see, these shadows don’t look anything like the walls and doors.
When I cut and paste all light actors, all shadows change from location, meaning they are not based on logic.
Well, guess I’ll stick temporary to a higher lightmap resolution for now.
I hope this issue can be fixed in the future and thank you for your attention!
Sincerely,