Hey guys,
I am still relatively new to Unreal Engine and while creating my Environment and adding water to it using the UE5 water plugin, I have noticed while my camera is zoomed out the shadow looks normal on the water surface, but when I zoom in on the mesh the shadow starts breaking up looking pretty bad.
And that only happens on shadows that are emitting on surface of the Water , using the UE5 lake plugin.
For example:
I created a new scene to further troubleshoot my problem and the issue is still the same:
Lighting used is the default directional light
Zoomed out Cam:
Zoomed in Cam:
I tried tweaking lots of settings in both the water system and the directional light, with no improvement what so ever, so can any Vet help a fellow Newbie out ?
Cheers !