Weird shadow on a large asset

As shown in the pic. I ramped the min light map resolution to 2k but the artifact still exist.

There are so many threads like this on the forum and noone marks the shadow they are talking about in their screenshots.

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sorry, i forgot, but I figured it out haha. The shadows are the dark dots on the large arc like asset in front of the bridge, and the problem is related to the distant field ambient occlusion/ distance field mesh generation. I am trying to convert the scene to RTXGI lighting, and although I havn’t got it right yet the dot-like shadow is already gone.

If you’re going to do baked lighting and you have large objects make sure you’re not including too much in a single static mesh, since it can only have a single lightmap it can result in poor shadow detail even with a high resolution if the object is very large. You’d then need to split it up into multiple static meshes so that multiple lightmaps can be used.

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