I’ve attached references for my issue. I’m having shadow lines on only one model. I’ve unwrapped the elements inside maya then combined them >> arranged the uv shells. It is obvious that the elements affects each other. I’ve imported the model >> generate auto lightmaps >> Overridden light map Res to 1024 ,even higher I’ve tried to manually uving a second UV set but the same issue keeps on.
when I import each element individually, the issue goes away even if i auto generate lightmaps inside ue4. I don’t like to do so as it is not the right way I think and I will end up with a crowded, full of mini pieces scene.