I made a normal based edge detection post processing effect which should also display blooming effects.
To access the bloom buffer I need to set my PP’s Blendable Location to “Replacing the Tonemapper”.
Unfortunately the screen starts to shake when enabling the PP Volume.
Is there any other way to access the Bloom Output “After Tonemapping”?
I just had the same problem after creating my own Post Process material with the screen shaking. I wasn’t able to find a fix online but I did manage to stop it by changing my project settings. Open project settings and open the Rendering tab under Engine. From there I changed the Anti-Aliasing method to FXAA. this helped me
Wow thank you very much
I was just about to write a custom anti aliasing Post processing effect
But I think this is only a temporal solution. I hope there will be an explanation in the future
Even if there is no more shakes with FXAA, the results is really “ugly”, so I was wondering if since 2017 any new solution have been found?
I was not able to find any myself…