Weird Replication issue(?) when client's standalone window unfocused

Context: I’m testing project with listen server in standalone - 2 clients.

While focusing the non-listen server client window (in the video from 0-10 seconds) I’m requesting that the server spawn units. I’m mashing the button, but they are only popping out 1 per second-ish. Then at 14 seconds in the video I focus the listen server window and BOOM all of a sudden the units spawn at the expected rate on the clients window. What would cause this strange behavior - Just changing the focused window is affecting the clients replication rate?

It’s not just when I focus the server window. it’s when i unfocus the clients window it snaps to expected spawn rate.

Anyone wanna chime in? Thx in advance

Well, focusing on one window or the other is literally changing who is seeing what - the server or the client. Depending on your replication methods the server will see it as it should be but the client may see it differently ( so which window you focus on is really just the difference between what the server sees and what the client sees)

If you already understand this and I’ve got the wrong end of the stick just ignore this - otherwise I hope it points you in the right direction ( replication gave me some real headaches in the beginning)

e.g. if the spawn rate is a variable… is it replicated or just rep notify… etc.

Maybe I didn’t explain this well enough - the video above is the client the entire time. If i simply mouse off the client window it behaves the way I expected it to. Then if i mouse back over it slows its spawn rate again