It happens only from a certain distance, and as long as i getting more far away it escalates exponentially.
This is just a bunch of blueprints that has a cube mesh in it.
This is how the mesh looks like:
This game is an editor that allows you to build levels like minecraft, so this is why it has to be composed of multiple cubes.
I know the horizontal lines can be fixed with playing with the shadows settings, but what about all that weird artifacts?