Weird rendering on object imported from Blender

Hi,

I’ve built a lot of low poly furnitures recently and imported them in UE5, but I don’t know why, my sofa looks broken.

I’ve made it the same way as the others, same materials, same export from Blender, same import in UE5, but only this one looks weird.

The mesh in Blender :

Can someone explain me what happened please ?

Here’s an example of another object well rendered in UE5, built 15 minutes before in the same session :

1 Like

I’m pretty sure your normals are pointing inwards :slight_smile: