I’m having some problems with the Planar Reflection. The reflections on the ground around objects and near the edges of the puddles gets really bright, almost like it starts to ignore the objects and just reflects the sky.
Here is an example using the Planar Reflection:
And here is a screenshot with only the Screen Space Reflections enabled:
I’m only using dynamic lights (I also built the light just in case). I already checked all the settings in the Planar Reflection itself and the only thing that I noticed is that if I disable the fog in the flags it works properly, but if I add any other type of atmosphere (sky atmosphere for example) or skybox the problem comes back.